AI-Powered
Profiler Analysis

Capture profiler data directly from Unity, Unreal, and Godot. Get actionable optimization recommendations in seconds.

How does it work?

Capture icon

Capture

One click in your Unity, Unreal, or Godot project. Our plugin handles the rest.

Analyze icon

Analyze

Profiler data is sent directly to our AI. No exports, no uploads, no setup.

Optimize icon

Optimize

Review your results and apply the recommended fixes. That's it.

See it in action

From plugin capture to AI-powered report — here's what the workflow looks like.

FrameDoctor Unity plugin window

Capture in Unity

Open the FrameDoctor window, hit Capture, and profiler data is recorded automatically.

Your Data, Your Way

CSV · JSON · TXT

Access Your Export Data

The plugin is free and standalone. Export structured profiler data as CSV and use it however you want — no account required.

FrameDoctor analysis report

AI-Powered Report

Scores, critical issues, code fixes, and quick wins — all in one view.

What do you get?

Smart Analysis icon

Smart Analysis

Cryptic profiler markers translated into clear, understandable language — no deep engine expertise required.

Prioritized Results icon

Prioritized Results

Every issue scored by impact and fixability, so you fix what matters most first.

Quick Wins icon

Quick Wins

Specific before and after code examples you can drop straight into your project.

See a real analysis

Here's what FrameDoctor found in a Unity mobile game running at 24 FPS. Performance scores, root causes, and fixes — all in seconds.

Sample Project

Astral Drift — Unity 2022.3 · Android

38
Overall

GC allocation of 2.4 MB/frame in EnemySpawner.SpawnWave() — use object pooling

14 uncompressed RGBA32 textures consuming 224 MB — switch to ASTC 6x6

1,842 draw calls per frame (target: <1,000) — enable SRP Batcher

Physics at 50Hz with 47 Rigidbodies — reduce Fixed Timestep to 0.04

Ready to optimize your game?

  • 3 free analyses to get started
  • No credit card required to get started
  • Get results in seconds, not hours
  • Specific code fixes with before & after examples
  • One-click capture from your engine
  • Upgrade anytime for more analyses