Simple, Transparent Pricing

Choose the plan that fits your needs. Upgrade or downgrade anytime.

Free

Perfect for trying out FrameDoctor

$0/forever
  • 3 analyses total
  • Basic performance report
  • Community support
Most Popular

Indie

For indie developers and small teams

$19/per month
  • 20 analyses per month
  • Full detailed reports
  • Asset optimization recommendations
  • Export to PDF/Markdown
  • Priority support

AAA

For studios and larger teams

$49/per month
  • 100 analyses per month
  • Full detailed reports
  • Asset optimization recommendations
  • Export to PDF/Markdown
  • Dedicated support

Frequently Asked Questions

What counts as an analysis?

Each time you upload profiler data and receive an AI-generated report, that counts as one analysis. Viewing existing reports does not use an analysis.

Can I cancel anytime?

Yes. You can cancel your subscription at any time from the Settings page. You'll retain access to your plan until the end of your billing period.

Do unused analyses roll over?

No. Monthly analysis quotas reset at the start of each billing cycle. Free tier analyses do not reset — they are a lifetime total.

What data do you collect from my project?

Only profiler metrics — CPU timings, memory usage, draw calls, and asset metadata. We never access your source code, game assets, or project files.

Can I upgrade or downgrade my plan?

Yes. Changes take effect immediately. When upgrading, you'll be charged the prorated difference. When downgrading, you'll receive credit toward future billing.

Do you support Unreal Engine and Godot?

Not yet — Unity is currently supported. Unreal Engine and Godot plugins are in development. Join the waitlist on the Plugins page to be notified at launch.